| <Flesh and Blood> Ninja | ||||
| Adult Hero가 존재하는 영웅 | ||||
| | | | | |
| Ira | Katsu | Fai | Zen | Cindra |
| Ninja | Ninja | Draconic Ninja | Mystic Ninja | Royal Draconic Ninja |
| Young Hero만 존재하는 영웅 | ||||
| | ||||
| Benji | ||||
| Ninja | ||||
1. 개요
| Benji, the Piercing Wind | ||||
| Your attack action cards with 2 or less The first time an attack action card you control hits each turn, your next attack gains +1 | ||||
| | 4 | Ninja Hero - Young | 17 | |
2. 시그니처 무기
| Zephyr Needle | ||||
| Once per Turn Action — If Zephyr Needle is defended by a card with | ||||
| | 2 | Ninja Weapon - Dagger (1H) | ||
3. 전용 카드
| 0 | |||||
| Spring Tidings | |||||
| Benji Specialization (You may only have Spring Tidings in your deck if your hero is Benji.) When Spring Tidings hits, draw a card for each other attack action card with 2 or less base Go again | |||||
| 2 | Ninja Action - Attack | 3 | | ||
| 0 | |||||
| Wander With Purpose | |||||
| Benji Specialization (You may only have this in your deck if your hero is Benji.) When this hits, you may discard a card with cost 0. If you do, search your deck for a card with combo, banish it, then shuffle. You may play it this turn. Go again | |||||
| 2 | Ninja Action - Attack | 3 | | ||