이 육중한 크리처는 난폭한 두꺼비형 휴머노이드처럼 보인다. 팔에는 지느러미가 달려 있으며 넓적한 입에는 무디면서도 강력한 이빨이 늘어서 있고 등을 따라서 길다란 등뼈가 나 있다.
1. 개요
싸울 때마다 피부에서 끔찍한 악취를 풍기는 유독 액체가 분비되어 10피트 내에 진입한 캐릭터는 내성굴림(인내 DC 24)에 성공하지못하면 10피트 내에 있는 동안, 그리고 빠져나오고도 최소 1d4라운드동안 구역질이 나서[1] 제대로 행동하지못하고 그저 간단히 몸을 움직일 수만 있게된다. 내성굴림에 성공하더라도 10피트 내에 있는 동안은 어지러워서 공격 및 피해굴림, 내성굴림, 스킬 체크, 능력치 체크에 -2 패널티를 받게된다. 이 악취는 독으로 취급된다.2. 던전 앤 드래곤 시리즈
2.1. 3.5
헤즈루(Hezrou)크기/유형(Size/Type): | 대형(Large) 아웃사이더(혼돈(Chaotic), 엑스트라플래너(Extraplanar), 악(Evil)) |
생명점 주사위(Hit Dice): | 10d8+93 (138 hp) |
우선권(Initiative): | +0 |
속도(Speed): | 30 피트(ft). (6 제곱(squares)) |
방어도(Armor Class): | 23 (-1 size, +14 natural), touch 9, flat-footed 23 |
기본 공격/드잡이(Base Attack/Grapple): | +10/+19 |
공격(Attack): | Bite +14 melee (4d4+5) |
전력 공격(Full Attack): | Bite +14 melee (4d4+5) and 2 claws +9 melee (1d8+2) |
공간 범위/도달 범위(Space/Reach): | 10 ft./10 ft. |
특수능력(Special Attacks): | Spell-like abilities, stench, improved grab, summon demon |
특성(Special Qualities): | Damage reduction 10/good, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 19, telepathy 100 ft. |
내성굴림(Saves): | 인내/체질(Fort) +16, 반사(Ref) +7, 의지(Will) +9 |
능력치(Abilities): | 근력(Str) 21, 민첩성(Dex) 10, 건강(Con) 29, 지능(Int) 14, 지혜/통찰(Wis) 14, 매력/존재력(Cha) 18 |
기술(Skills): | Climb +18, Concentration +22, Hide +13, Escape Artist +13, Intimidate +17, Listen +23, Move Silently +13, Search +15, Spellcraft +15, Spot +23, Survival +2 (+4 following tracks), Use Rope +0 (+2 with bindings) |
재주(Feats): | Blind-Fight, Cleave, Power Attack, Toughness |
환경(Environment): | 혼돈 악 성향 차원(A chaotic evil-aligned plane) |
조직(Organization): | Solitary or gang (2-4) |
도전 지수(Challenge Rating): | 11 |
보물: | 표준(Standard) |
성향: | 항상(Always) 혼돈 악 |
발전(Advancement): | 11-15 HD (대형(Large)); 16-30 HD (거대형(Huge)) |
레벨 보정 페널티(Level Adjustment): | +9 |
A hezrou is about 8 feet tall and weighs about 750 pounds.
전투(Combat)
Hezrous enjoy melee combat even more than vrocks do. They eagerly press an attack deep into the heart of enemy forces, so their stench can take effect as quickly as possible. They enter most battles by using blasphemy, and follow it with an occasional chaos hammer or unholy blight, depending on the alignment of their opponents.
A hezrou’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.
Improved Grab (Ex)
To use this ability, a hezrou must hit with both claw attacks. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Spell-Like Abilities
At will—chaos hammer (DC 18), greater teleport (self plus 50 pounds of objects only), unholy blight (DC 18); 3/day—blasphemy (DC 21), gaseous form. Caster level 13th. The save DCs are Charisma-based.
Stench (Ex)
A hezrou’s skin produces a foul-smelling, toxic liquid whenever it fights. Any living creature (except other demons) within 10 feet must succeed on a DC 24 Fortitude save or be nauseated for as long as it remains within the affected area and for 1d4 rounds afterward. Creatures that successfully save are sickened for as long as they remain in the area. A creature that successfully saves cannot be affected again by the same hezrou’s stench for 24 hours. A delay poison or neutralize poison spell removes either condition from one creature. Creatures that have immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. The save DC is Constitution-based.
Summon Demon (Sp)
Once per day a hezrou can attempt to summon 4d10 dretches or another hezrou with a 35% chance of success. This ability is the equivalent of a 4th-level spell.
Skills
Hezrous have a +8 racial bonus on Listen and Spot checks.
출처: | OGL SRD 3.5 |
2.2. 5e
3. 패스파인더 RPG
패스파인더 RPG에서는 다른 명칭으로 두꺼비 마귀 혹은 늪의 마귀(Toad Demon or Swamp Demon)로 불린다.
4. 기타
5. 바깥 고리
6. 관련 문서
[1] Nauseated. 구역질이 나서 공격도 못 하고, 주문도 시전하지못하고, 집중을 필요로 하는 어떤 일도 불가능해진다.